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Canadian Ultimate Championship
Tournament Manual
CUC Tournament Manual in MS Word
The Canadian Ultimate
Championship (CUC) shall be run according to the following
guidelines.
Table of Contents
Section 1: Dates and
Deadlines
1.0 Dates for CUC
1.1
The preferred date for CUC will be on the Thursday to Sunday two
weeks prior to Labour Day weekend.
1.1.1
The weekends immediately prior to or following the preferred weekend
will be accepted if just cause can be shown.
2.0
Dates for Regionals
2.1
CUPA will not have a set weekend for any Regional tournament, but
rather a set date when regions will need to communicate the rank of
teams who are making bids to CUC for that year. This date shall be
the Monday prior to July 31st of each year.
3.0 Deadlines
3.1
Rosters
3.1.1
Teams participating in Regionals must submit their rosters at the
start of the Regional tournament. Only players listed on this Roster
may play with the team at the Regional tournament. See Section 6 for
Roster Information.
3.1.2
All players listed on the roster must be current CUPA members in
good standing. Players who are not current members must sign up for
membership on the team roster, and submit the appropriate dues with
the roster. Non-members who do not register by Regionals will be
crossed off the roster and will be ineligible to play in the CUPA
series until they submit the appropriate forms and fees.
3.1.3
Teams attending CUC from Regions that do not have Regional
tournaments for their division must submit their rosters, along with
CUPA Membership Fees and CUC Player Fees, to the CUC Organizing
Committee no later than July 31st each year.
3.2
Fees
3.2.1 Teams attending Regionals
3.2.1.1
All CUPA Membership Fees and CUC Player Fees (paid by every team
participating in Regionals) along with official team rosters must be
sent to the CUC Organizing Committee with a postmark no later then
July 31st each year. There will be a 25% penalty added to CUPA
Membership Fees and CUC Player Fees for late payment.
3.2.2
For teams qualifying for CUC without requiring Regionals, CUPA
Membership Fees and CUC Player Fees must be in the hands of
tournament organizers no later than 3 weeks prior to the start of
CUC.
3.2.3
Teams who fail to meet this requirement will be charged an extra 25%
on top of their Membership and CUC Player Fees.
3.2.4
Refunds
3.2.4.1
Any team that has paid CUPA Membership and CUC Player Fees who are
not given a bid to CUC will receive a 100% refund on CUC Player
Fees.
3.2.4.2
Any team that has paid Team, Player or CUPA fees and drops out of
CUC after being given a bid will receive a refund on CUC Player Fees
as described in 3.3.2.
3.3
Deposits
3.3.1
Teams intending to play at CUC
must submit a cheque of $500 to CUPA, postmarked by June 15, to be
eligible for CUC (and Regionals if required).
3.3.1
Deposit cheques will not be cashed
unless:
- The team qualifies for CUC and
then withdraws their bid; or
- The team attends CUC but does
not pay some or all of their CUPA Membership Fees or CUC Player
Fees.
3.3.1.1
A team shall be considered to have withdrawn its bid if either:
-
the team qualifies outright for CUC (via Regionals, or
automatically where Regionals not required), then withdraws
subsequent to qualifying; or
-
the team is waitlisted following Regionals, accepts a bid
that subsequently becomes available, then withdraws subsequent to
accepting. A waitlisted team that simply declines a bid that
becomes available will not be considered to have withdrawn.
3.3.2
Refunds of deposits:
3.3.2.1
Teams that do not qualify for CUC, and teams that attend CUC and pay
all CUPA Membership Fees or CUC Player Fees, will have their deposit
cheques destroyed (or returned if requested).
3.3.2.2
Teams with fees outstanding will
have their cheques deposited and put towards outstanding fees. If
the amount outstanding is less than the deposit cheque, the
difference will be refunded.
3.3.2.3
Teams that qualify for CUC and
withdraw their bid will have their cheques deposited but will
receive a partial refund if they notify CUPA sufficiently in
advance, as follows:
- Team withdraws their bid before
July 15: Refund of $375 (net penalty of $125)
- Team withdraws their bid before
August 1: Refund of $250 (net penalty of $250)
- Team withdraws their bid on or
after August 1: No refund
Section 2: Team and
Player Requirements
4.0 Eligibility for the CUPA
Series
4.1
In order for players to be eligible to play on a team at any level
of the CUPA Series, that player must meet at least one of the
following criteria:
4.1.1
They are a Canadian citizen or a Landed Immigrant, or;
4.1.2
They are a Canadian RESIDENT (living in Canada) and have been
playing with their CUPA Series Team for at least the 3 months prior
to the start of CUC, or;
4.1.3
They have been playing with their CUPA Series Team for at least 6
months prior to the start of CUC and have not played in a tournament
for any other team playing in the same division (i.e. Open, Mixed…)
as their CUPA Series team.
4.1.3.1
This requirement states that if a non-resident/non-citizen wishes to
play for a Canadian Team in the CUC Series in the Open (or other)
division, then they may not play for any other Open (or other)
division team in any tournament for the 6 months prior to the CUC.
4.1.3.2
Players who qualify under section 4.1.3 (non-residents/non-citizens)
count against a teams “out of Region” players allocation. See
Section 6.1.2.
5.0 Age Restrictions: The
following will be used to determine eligibility for all Masters,
Juniors and Grand Masters divisions (Open, Womens or Mixed) at CUC.
The qualification ages for Male and Female players will be the same
within each division.
5.1
Masters players must be 33 or older on Dec 31 of the year of the
CUC.
5.1.1
Masters minimum age is subject to
review and possible increase on an annual basis. Any changes to the
minimum age will be announced by February 15 of the year of the CUC.
5.2
Juniors players must be 18 or under on Dec 31 of the year of the
CUC.
5.3
Grand Masters (if added) will be defined as players who are 40 years
or older on December 31st of the year of CUC.
6.0 Rosters
6.1
Teams participating in Regionals must submit their rosters to a
tournament representative at the start of the Regional tournament.
Only players listed on this Roster may play with the team at the
Regional tournament.
6.1.1
Players may only appear on one Roster for the CUC Regional Series in
any one year. Note: The player may appear on a different roster at
CUC as per section 6.4.
6.1.2
Teams participating in the CUC series may have a maximum of 3
players who are currently residing outside the team’s designated
Region. (As described in Section 9.1.)
6.2
To be eligible to play in the CUC Series, a team must have a minimum
of 14 players on its roster.
6.3
After Rosters have been submitted to the CUC Organizing Committee,
teams may add up to three (3) players to their rosters, so long as
those players meet all CUPA requirements for eligibility. New
players must also comply with Section 6.4.
6.3.1
Any changes in submitted Rosters (i.e. the addition of up to 3
players as stated in section 6.3 or the removal of players due to an
injury or other circumstance) must be made prior to 11:59 pm (local
time at the CUC location) on the day before the first day of play at
the CUC.
6.3.2
Any team that is shown to have an illegal roster after play has
started (example: Players playing with the team who are not on the
roster or are otherwise ineligible) will forfeit any previously
played game results (see section 20.1). They will also be prevented
from playing the rest of the tournament with the illegal players.
6.3.3
Any team that is shown to have played at the CUC with an illegal
roster once the tournament is over shall be removed from the final
ranking of the tournament.
6.4
A player may play on one team at Regionals and another at CUC if the
following condition is met:
6.4.1
The player’s team from Regionals did not qualify or is not attending
CUC.
7.0 Uniform Guidelines
7.1 All teams
attending CUC must have jerseys of matching colour and design.
7.1.1 Teams
must have two sets of jerseys distinctly different in colour.
7.1.2 Jerseys
must have numbers on the back and no two players on the same team
may have a number of the same value (for example, cannot have both a
0 and 00, or a 9 and 09). Numbers must be integers from 0 to 99
inclusive.
7.2 Matching,
numbered jerseys are recommended for all teams attending Regional
tournaments.
7.3 Matching
shorts are recommended for all teams at both CUC and Regionals.
Section 3:
Qualification, Bids, and Seeding
8.0 Number of Teams in each
Division
8.1
Each of the current playing divisions (Open, Womens, Mixed, Juniors
and Masters) shall have the following number of teams at CUC.
8.1.1
Open – 16 Teams
8.1.2
Womens – 12 Teams
8.1.3
Mixed – 16 Teams
8.1.4
Juniors (mixed) – 8 Teams
8.1.5
Masters (open) – 8 Teams
8.2
No official playing division will be added to CUC unless there is a
minimum of 6 teams from 4 different Regions willing to play in the
new division.
8.3
Divisions may be expanded
to a greater number of teams for any division subject to approval by
the Tournament Organizing Committee and CUPA, where adequate
facilities and sufficient interest can be demonstrated. Expanded
divisions may be approved on a one-time basis do not commit CUPA or
future organizers to offer the same expanded sizes at subsequent
CUCs.
8.4
Divisions may have fewer
teams where all bids cannot be filled after exhausting the
allocation process in Section 9.
9.0 Regional Allocations
9.1
Regional Definitions
9.1.1 Regions are defined as
follows:
British Columbia (BC) – British
Columbia
Alberta (AB) – Alberta
Prairies (PR) –
Saskatchewan and Manitoba
Ontario (ON) –
Ontario
Quebec (QC)
– Quebec
Atlantic (AT) – New Brunswick,
Nova Scotia, Prince Edward Island, and Newfoundland and Labrador
9.1.2
The Territories (Yukon, Northwest Territories, and Nunavut) are not
assigned to any Region, however players residing in the Territories
may play for a team in any Region without counting towards a team’s
“out of Region” players (as described in Section 6.1.2).
9.2
Regional Allocations to CUC will be based on the following criteria.
9.2.1
Divisions with 8 Teams
9.2.1.1
(6) One spot for each Region (BC, AB, PR, ON, QC, AT)
9.2.1.2
(2) Each Region gets one spot for every team that places in the
previous year’s CUC Final Game
9.2.1.3
(Balance) Remaining spots (including any spots left open from above
sections) will be given out as size wildcards to Regions which have
filled all spots from section 9.2.1.1 and 9.2.1.2. The Region with
the most CUPA members in the previous year will get the first spot,
the Region with the second most CUPA members will get the next spot
and so on. If more than 6 spots become available, the next spot will
start at the top of the size list again.
9.2.2
Divisions with 12 teams
9.2.2.1
(6) One spot for each Region (BC, AB, PR, ON, QC, AT)
9.2.2.2
(4) Each Region gets one spot for every team that places in the
previous year’s CUC Semi Final Games
9.2.2.3
(Balance) Remaining spots (including any spots left open from above
sections) will be given out as size wildcards to Regions which have
filled all spots from section 9.2.2.1 and 9.2.2.2. The Region with
the most CUPA members in the previous year will get the first spot,
the Region with the second most CUPA members will get the next spot
and so on. If more than 6 spots become available, the next spot will
start at the top of the size list again.
9.2.3
Divisions with 16 or more teams:
9.2.3.1
(6) One spot for each Region (BC, AB, PR, ON, QC, AT)
9.2.3.2
(8) Each Region gets one spot for every team that places in the
previous year’s CUC Quarter Final games
9.2.3.3
(Balance) Remaining spots (including any spots left open from above
sections) will be given out as size wildcards to Regions which have
filled all spots from section 9.2.3.1 and 9.2.3.2. The Region with
the most overall CUPA members in the previous year will get the
first spot, the Region with the second most CUPA members will get
the next spot and so on. If more than 6 spots become available, the
next spot will start at the top of the size list again.
9.3
All division sizes in 9.2 refer to the originally planned size of
the division. Bid allocations do not default to the next lowest
level if fewer teams actually compete.
9.4 If a
division is increased in size, bids will be allocated on the basis
of the increased size as in Section 9.2, using the results of the
previous CUC.
10.0 Regional Tournaments
10.1
All Regional tournaments for all playing divisions will be run under
the same rules as those described in this document.
10.2
Regardless of qualification into CUC, all players who attend
Regionals must either be current members of CUPA or become members
of CUPA by paying CUPA fees prior to the start of the Regional
Tournament.
10.3
For Dates of Regional Tournaments, see Section 2.
10.4
Regional tournaments should follow generally accepted formats for
determining a ranking of the entered team. The UPA Tournament Manual
formats are recommended to Regionals TDs. Other formats must be
agreed to by the captains or approved by CUPA in advance of the
tournament.
11.0 Seeding
11.1
After all team bids have been sent to CUC, CUPA will make the final
decision on seeding the teams.
11.1.1
Teams will be split into East (ON, QC, AT) and West (BC, AB, PR) and
ranked by CUPA from 1 to x (where x = the number of teams from each
half of the country)
11.1.2
CUPA will take the following into account when ranking teams:
11.1.2.1
Regional Rankings
11.1.2.1.1
Regional Results must be honoured. A team from one Region that has
ranked higher than another team from the same Region must always be
given a higher seed at CUC.
11.1.2.2
Head to Head match-ups
11.1.2.3
Final Placing from other tournaments
11.1.2.4
Previous years’ CUC Results
11.1.3
Once the seeding lists have been created for each division, the 1st
seed at CUC will be the top team from the area (East or West) of the
country from which the previous year’s champion was representing.
The 2nd seed will be the top team from the other area of the
country. Seeds will then alternate from one side of the country to
the other until all teams are seeded.
11.1.4
CUPA may adjust the seeding procedure prescribed in 11.1.3 if there
is a significant difference in the number and/or demonstrated
strength of teams in from the East and West areas in a given
division. If the procedure is adjusted, CUPA shall inform all teams
in the division of the reason for the adjustment.
Section 4: Tournament
Structure
12.0 Tournament
Structure/Schedule (Pool Games and Playoffs)
12.1
The CUC Tournament will use the Structure and Schedule described in
Appendix A of this document.
12.1.1
If the number of teams in a division differs from the numbers
identified in Section 8.1, the tournament organising committee shall
develop an alternative schedule for that division subject to the
following guidelines:
12.1.1.1
Teams should play no more than four games in one day.
12.1.1.2
All teams should play at least 7 games in the tournament.
12.1.1.3
With the exception of Final games to be played on Sunday (see
Section 12.3), the schedule should be designed to be played over
three days.
12.1.1.4
Schedules are subject to approval by CUPA.
12.1.1.5
The UPA Manual of Tournament Formats may be used as a guide in
designing alternative schedules, subject to meeting the guidelines
above.
12.2
The two divisions with the least number of teams will play their
Final games on the second to last day of the tournament.
12.3
All other divisions will play Final games on Sunday, with the time
slots rotating each year.
12.3.1
Immediately following all Quarter Final and Semi Final games, all
losing teams will be required to either play placement game(s) for
final CUC rankings place, or come to some decision as to which team
will gain which final position.
12.3.1.1
If one team agrees to play a placement game and can field a legal
team and the other team refuses to play or can not field a legal
team, the team that was willing and able to play the game will be
considered the winner of that game.
12.3.1.2
If neither team is willing to play the game and no agreement can be
reached, then CUPA will assign the placement of each team based on
head to head games, or failing that, point differential from the
teams’ Quarter Final and Semi Final games.
13.0 Tie Breakers
13.1
In the case of a tied record between two teams, the head to head
match up will be used to determine the higher ranking team.
13.2
In the case of a tie between 3 teams, the record in the games
between those teams will be considered. If teams are all 1-1 (a
circular tie), point differences will be calculated for the games
between the 3 teams. If this results in a tie, then points scored
for each team in these games will be used. If this results in a tie
then total point difference for the teams in all current pool games
will be used. If this results in a tie then points scored for each
team in all current pool games will be used. If this results is a
tie then total point difference for all games played in the
tournament will be used. If this results in a tie then total points
scored for each team in all games in the tournament will be used. If
this results in a tie then some random contest will be devised to
determine the rank of these teams.
13.2.1
An example of the point differential may be as follows:
Games: (1. A Beats B
15-11), (2. B Beats C 15-13), (C Beats A 15-14)
Team A: +3 points
Team B: -2 points
Team C: -1 points
Team A will be ranked
1st, Team C 2nd and Team B 3rd.
13.2.2
After one team is selected, either being ranked 1st (or
3rd), if the other 2 teams are tied on point differential, then the
head to head match up of the tied teams will be considered.
13.2.3
An example of the point differential may be as follows:
Games: (1. A Beats B
15-12), (2. B Beats C 15-13), (C Beats A 15-14)
Team A: +2 points
Team B: -1 points
Team C: -1 points
Team A will be ranked
1st, Team B 2nd and Team C 3rd.
Section 5: Tournament Rules
14.0 Rules
14.1
All CUC Regional and National tournament games shall use the same
version of the rules of Ultimate as is currently endorsed by the
Ultimate Players Association (UPA), subject to the specifications
below. The current official rules as of 2007 are the 11th
edition rules.
15.0 Game Times and Points
15.1
All Pool, Quarter Final, Semi Final and placement games will be
played to a score of 15, with a Point Cap at 17. These games will be
scheduled for 90 minutes, with the Soft Time Cap coming in force 75
minutes after the starting time and the Hard Time Cap 85 minutes
after the starting time.
15.2
All Final Games will be played to a score of 15, with a Point Cap at
17. These games will be scheduled for 120 minutes, with the Soft
Time Cap coming into force 105 minutes after the starting time and
the Hard Time Cap at 115 minutes after the starting time.
16.0 Time
16.1
All Games for all divisions shall be governed by the following time
rules. The CUC will provide timekeepers to enforce these rules for
all Semi Final and Final games.
16.1.1
Time Between Points:
16.1.1.1
From the time a point is scored, the new receiving team will have 70
seconds to signal its readiness for the next pull. The pulling team
will have an additional 20 seconds to pull the disc.
16.1.1.2
Timekeepers will signal the time by blowing the whistle once at 50
seconds, twice at 70 seconds and three times at 90 seconds.
16.1.1.3
Any timing infringement by a team will result in that team using one
of their time-outs. If an infringing team has no time outs
remaining, or if a time cap is in effect, the disc is put into play
as follows:
- if the
infringement is on the receiving team, the receiving team starts
with the disc at the midpoint of the end zone they are defending,
after players set up and a check is performed.
- if the
infringement is on the pulling team, the receiving team starts with
the disc at midfield, after players set up and a check is performed.
16.1.2
Time Outs:
16.1.2.1
Time-outs will also be timed. Time-outs will be no more than 90
seconds in length. From the point the time out is called, the
offensive team will have 70 seconds to establish stationary
positions and signal their readiness to resume play. The defensive
team will have an additional 20 seconds before they must check the
disc in.
16.1.2.2
Timekeepers will signal the time by blowing the whistle once at 50
seconds, twice at 70 seconds and three times at 90 seconds.
16.1.2.3
If the time limits for the time-out are exceeded by one team (70
seconds for the offence or 90 seconds for the defence), a player on
the other team may announce “delay of game” and the player at the
location the disc is to be put into play may self-check the disc
into play without acknowledgment by the opposing team.
16.1.3
Half-Time:
16.1.3.1
Half time will be no more than 5 minutes in length. From the time
the last point of a half is scored, the new receiving team will have
4 minutes and 40 seconds to signal its readiness for the next pull.
The pulling team will have an additional 20 seconds to pull the
disc.
16.1.3.2
Timekeepers will signal the time by blowing the whistle once at 4
minutes and 20 seconds, twice at 4 minutes and 40 seconds and three
times at 5 minutes.
16.1.3.3
Any timing infringement by a team will result in that team using one
of their time-outs. If an infringing team has no time outs
remaining, or if a time cap is in effect, the disc is put into play
as described in 16.1.1.3
17.0 Time Outs
17.1
For all games each team shall have a total of 2 Time Outs per half
(4 total).
18.0 Caps
18.1
During game play, the current point is deemed to be over AND the
subsequent point is deemed to have started when one team scores a
point. This system eliminates any so called “time between points”
during the game.
18.2
Games will be finished when either team reaches the Point Cap. A
Point Cap is an originally scheduled maximum score. The Point Cap
will be the originally scheduled winning score plus 2. A team can
win at the Point Cap without leading by 2. (example: In a game to
15, the Point Cap is 17 and a game may end 16-17)
18.3
A Soft Time Cap will be implemented at the conclusion of the current
point once a game is within 15 minutes of its scheduled finish time.
18.3.1
Once the current point is concluded, the Point Cap will be changed
to a number of points equal to the total number of points
accumulated by the leading team, or both teams, in the event of a
tie, plus 2.
18.3.1.1
In a case where one team is at or over the original intended score
of the game, the game will end when one team gets to the original
Point Cap. (example: In a Game to 15, the Soft Time Cap comes on
when the score is 16-15, then the game will be played to 17.)
18.4
A Hard Time Cap will be implemented at the conclusion of the current
point once the game reaches the end of its scheduled finish time.
18.4.1
Once the current point is concluded, the game is over, except in the
case of a tie, in which case one more point will be played.
18.5
Once a Time Cap is in effect, no team may call a time out. A time
out call will result in a turnover.
18.6
During a Time Cap, teams do not need to win by 2 points.
19.0 Gender Ratio for Mixed
Divisions
19.1 For all
“Mixed” divisions (including any future age defined Mixed
divisions), the gender ratio will be defined as 4/3-3/4.
19.1.1 The
receiving team will determine if the current point will be played
with 4 men and 3 women or 3 men and 4 women.
19.1.2 The
pulling team must match the gender ratio of the receiving team.
19.1.3 In a
case where a team fields less than seven players, that team may not
have more players of one gender on the field than the opposition
team.
19.1.3.1
Example: Receiving Team A opts for 4 Women and 3 Men. Pulling Team B
may play with 3 Women and 3 Men or 4 Women and 2 Men, but not with 2
Women and 4 Men.
19.1.3.2
Example: Receiving Team A opts for 4 Men and 2 Women (6 players).
Pulling team B may play with 4 Men and 3 Women, but not 3 Men and 4
Women.
20.0 Forfeits
20.1 Any team that is shown to have an illegal roster
after play has started (as under Section 6.3) will forfeit any
previously played game results at a score of 15-0.
20.2 If one team is not ready to play at the scheduled
game start time, points may be assessed at a rate of one point for
every five minutes until the team signals readiness to start play.
If the score reaches or exceeds half the game total (i.e. 8-0 in a
game to 15) before the other team signals readiness, that team
forfeits the game by the score of 15-0.
21.0 Observers
21.1 Observers will be available for all CUC final games.
Observers may be available for pool and playoff games if requested
in advance and subject to availability.
21.2 In games in which observers are used, they shall have
the following powers:
- active line calls, both in/out of bounds and in/out of the end
zone;
- enforcement of time limits (time will be
kept by the Timekeeper as described in Section 17);
- rulings on plays when requested by one of the players involved
in the call.
Section 6:
International Qualification
22.0 WFDF Worlds Qualification
22.1
Bids to Canadian teams for WFDF WUGC (Worlds) and WUCC (World Clubs)
will be primarily based on the results of CUC the year previous to
the World tournament.
22.1.1
The teams that win each playing division at the CUC held the year
previous to a World Ultimate and Guts Championships tournament shall
choose the five person selection committee that will select Canada’s
representative of their division at Worlds. They are encouraged to
include members on the committee from different parts of the
country.
22.1.1.1
It is expected that many of the players on the championship team
will be chosen for the national team. In addition, the committee
must add at least 5 “at-large” players from other parts of the
country both to improve the level of competitiveness of the team and
to allow wider national participation at Worlds.
22.1.1.2
In the Juniors Division(s), the head coach(es) will first be
selected by the CUPA Board in consultation with the top juniors
teams from CUC. The Head Coach and current CUPA Juniors Coordinator
will be on the five person team selection committee(s). The rest of
the members will be chosen by the winning team(s) from CUC, and
could include both players and team coaches.
22.1.2
After the CUC held in the year previous to a World Ultimate Club
Championship, teams from each division must notify CUPA by September
30th of their desire to attend Worlds. Teams making such a request
will then be ranked based solely on their respective finish at the
CUC. In the case of a tied finish or “ambiguous” placing, the CUPA
board will determine the relative ranks of the teams in question.
22.1.2.1
Teams making an application to play at Worlds who did not play in
CUC will be ranked by the CUPA board and placed after the last
ranked team from those applying who attended CUC.
22.1.3
Once Canada has been told how many spots the country will get for
each division at the World Clubs, teams will be given spots from the
top of the ranking list down. As wildcard bids come in, the next
team on the list will be given the next spot. If any team declines a
bid to World Clubs they will be removed from the list and the next
team will be given the bid.
22.2
In the case where Canada must send a team to a World Championship in
a division that was not contested at the previous years CUC
(example: Masters Women, Junior Women) then CUPA shall come up with
a selection process to create these Worlds teams.
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